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Author Topic: Update 2.1 - Endless Eclipse  (Read 395 times)

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Offline emeraven

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Update 2.1 - Endless Eclipse
« on: December 12, 2012, 09:52:40 PM »
RIFT 2.1 - 12/12/12

= FEATURES =
* Fae Yule returns to Telara with new quests, new Instant Adventures, new rewards, and a seasonal version of Whitefall Steppes! These are in addition to previous Fae Yule items which will be available for purchase once again!
* Cross into the Plane of Death and take on Regulos in the new 20-person raid, Endless Eclipse!
* New Chronicle - A Hero Rises: Crucia launches a vicious attack against Tempest Bay, and only you can fight back her army and disable the threat of a device that could mean permanent death for the Ascended.
* Conquest returns for level 60, along with new rewards for this first post-Storm Legion Conquest 'season'. This also means that Conquest decay is back on!
* Weekly Crafting quests for 300+ skill now come with Crafting Lures to open Crafting Rifts in the new Storm Legion zones!


GENERAL
* Added lures to open Major versions of the normal Hunt Rifts. These can be purchased from Cora Temarin in Tempest Bay.
* Auto-follow is now more robust; allowing you to take more actions such as using your inventory or interacting with NPCs without breaking auto-follow. It should only cancel when you use the right mouse button to move orientation or move your character with the keyboard.
* Guild Quest: Destroy the Machineborn, Kill Us Some Guardians: Quest will now update for targets of level 51+.
* Autumn Harvest event items are now on the World Event merchants in the capitol cities.
* Planar Attunement experience crystals are no longer available for purchase from currency merchants (Raid, crafting, etc).
* Boss attack visual warnings should more closely match up with the actual damage area.


DIMENSIONS
* Several Dimension-place-able Training Dummies are now available! See Norn Titanun in Meridian, Olaf Bladstrom in Sanctum, or Metra Kaprico in Tempest Bay.
* Dimension Engineers now only sell dimension keys. The dimension items they used to sell are now sold by new vendors nearby. Prices on these items have been reduced.
* The Breach Chamber, Faen's Retreat, and Stone Flask Tavern personal dimensions can now be purchased by characters without Storm Legion.
* Increased crafted building block yield to 3 per combine.
* If you die in the Bogling Boggle dimension, you now respawn inside it.
* Red Worldstrangler Root and the Port Tempest Banner are now resizable.


SOULS
* Ascended Powers: Anti-Planar Augmentation, Holy Champion, and Fury of the Ascended now grant their buff to pets as well as the caster.
* Player's pet aggro no longer counts as contribution for Rifts, Invasions, or Zone Events.
* NPC Piercing Strike abilities should no longer ignore the target's armor.

CLERICS

CABALIST
* Shadow Breach: No longer on global cooldown.

DEFILER
* Unstable Transformation: No longer on global cooldown.

DRUID
* Crushing Force: No longer requires you to face the target.
* Life Breach: Increased damage.
* Shielf of Oak: No longer on global cooldown.
* Grim Silence: No longer on global cooldown.

JUSTICAR
* Doctrine of Glory: Now consumes all Convictions, reducing damage taken by 2.68% per Conviction consumed for 4 seconds. 30 second cooldown. No longer on global cooldown.
* Purpose: Now a toggled ability.
* Reprieve: Now restores 100% health on the cleric and restores 50% of the cleric's max health to the target of Righteous Mandate. No longer on global cooldown.

SENTINEL
* Light of Redemption: Now properly maintainable on only 1 ally at a time.

SHAMAN
* Furious Assault: Now a toggled buff with 15 second cooldown - reduces global cooldown by 0.5 seconds, mana costs by 35%, and damage done by 17%.
* Glacial Shield, Windwalk: No longer on global cooldown.

WARDEN
* Tidal Surge: Now properly consumed by Monsoon.

MAGES

ARCHON
* Burning Purpose: Fixed descriptions for ranks 2-4, which were displaying the rank 1 damage rather than their own.
* Earthen Barrage, Volcanic Bomb, Surging Flare, Spark Shower, and Granite Salvo should now work properly with the Pyromancer's Burning Fury.
* Power Drain: Increased range to 35 meters.

CHLOROMANCER
* Melee attacks, such as Lucent Slash, will now consume stacks of Healing Balance.
* Natural Awareness: Casting Reaper's Blade or Luminous Weapon will no longer trigger this.
* Radiant Spores: Increased range to 35 meters.
* The healing provided from Convalesce when cleansing an ally is now based off of the caster's health instead of the target's. Increased to 6% of the caster's health.
* Corrosive Spores: Now removed when the target dies. The initial damage will now generate a stack of Burning Fury, if it does not critically hit and you have points spent in Burning Fury. Subsequent ticks of damage will not add or remove Burning Fury stacks.

DOMINATOR
* Haunting Pain: Max rank should now work as expected.
* Lightning Wall: Updated description to indicate that Charge cannot be gained while the ability is active.
* Damage from Mass Betrayal, Nyx's Orb, Void Wall, and Lightning Wall will no longer trigger damage shields such as Mass Charged Shield.

ELEMENTALIST
* Summon: Greater Earth Elementalist: Ranks 8 and 9 no longer have an incorrect level cap listed in their description.
* Elemental Armor: Updated ability descriptions for ranks 2 and 3. These should now display the correct amount of Armor granted by the buff.
* Ice Shield, Sever Bonds: No longer affected by global cooldown.
* Reclaim Elements: No longer on global cooldown.

HARBINGER
* Blade Rush: Updated description to indicate that this can't be used while in combat.
* Planar Shield: Fixed a case that could prevent this ability from consuming Charge when cast.
* Lightning Blade: Updated the buff tooltip for Lightning Blade to indicate that it has a 5% chance to proc from non-slashing attacks.
* Empyrean Ascension: Increased damage of all abilities granted when using this. Will now expire if the caster dies or logs off.
* Rending Slash: Increased damage.
* Tempest Winds: Increased the final burst tick damage.

NECROMANCER
* Condemn: Fixed ability description for ranks 5 and 6, which were displaying the incorrect rank's damage.
* Parasite: Can no longer be cast while crowd controlled.
* Corpse Explosion: Updated damage amounts for ranks 5 and 6 - these should now increase in damage as expected.
* Reclaim Power: Can now be used with all pets.
* Loyal Minion: No longer affected by global cooldown.

PYROMANCER
* Burning Shield: Will now generate Charge correctly when cast. No longer affected by global cooldown.
* The Cinder Burst proc from Pyromancer's Armor and Pyromancer's Aegis will now be removed on death.
* Pyromancer's Aegis: Updated description to indicate the additional Fireball it procs does not generate Charge or apply Combust.
* Countdown: Can no longer be cast on a target you already have Countdown active on.
* Using Fusillade to consume stacks of Combust will no longer trigger Neddra's Torture.

STORMCALLER
* Tempest Armor: Tooltip should correctly display the amount of damage increase from the buff.

WARLOCK
* Opportunity: Lightning Blade, Luminous Weapon, and Reaper's Blade can no longer proc Opportunity.
* Salvage Corruption: Will now only remove Necrosis effects from the same caster.
* Neddra's Essence: NO longer affected by global cooldown.
* Choke: No longer on global cooldown.

ROGUES

ASSASSIN
* Serpent Strike: Increased damage.
* Malicious Poison: Increased damage.
* Enduring Brew: Healing has been increased.
* Assassinate: Damage increased.
* Jagged Strike: Damage increased.

BLADEDANCER
* Dual Mastery, Contra Tempo: Now affects offhand autoattacks.
* Binary Strike: Damage increased.
* Double Strike: Damage increased.
* Defensive Pose: Now reduces damage taken by 5%, down from 20%. Reduces Energy Regeneration Rate by 5 per second, down from 10 per second. Also heals for 1% of your max health every 2 seconds.
* Fated Blades: Now increases Attack Power contribution to all Bladedancer attacks by 150%, up from 100%.
* Side Steps: No longer on global cooldown.

NIGHTBLADE
* Ebon Blades: Damage increased.
* Dusk to Dawn: Damage increased.
* Lingering Flame: The additional combo point and Fiery Spike are now triggered immediately on execution of Flame Thrust, and not when it lands.

TACTICIAN
* Restorative Engine: Now uses smart healing instead of picking the 10 closest targets. Radius increased to 25 meters.
* Barrier Remote, Battle Remote: No longer on global cooldown.

WARRIORS
* Weapon Defense, Stoneshield, Shield of Will, Storm Shield have been increased at level 53+.
* Warrior Frozen Eclipse armor now uses the correct Synergy Crystal bonus.

CHAMPION
* Trample: Fixed this not taking effect if another Champion has it active.
* Chains of Life: Now does a small amount of damage per hit.

PALADIN
* Light's Favor: Now appropriately reduces cooldown.
* Shield of the Light: Now named Aegis of the Light, reducing incoming damage by 20% for 4 seconds and grants a small heal to nearby allies.
* Pacification, Light's Benediction: No longer buffs on the target, but instead on the Paladin, so they receive the bonus against all targets attacking them and not just the one they hit with Pacification Strike or Light's Benediction, respectively.
* Shield Defense: No longer on global cooldown.
* Light's Protection: No longer on global cooldown.

PARAGON
* Weapon Familiarity: Functionality changed. Now increases Attack Power and weapon contribution identically to Amped, but does not stack with Amped. Melee builds should not require a ranged attack in their rotation to hit target numbers.
* Weapon Master: Should no longer delay in granting an Attack Point.
* Decisive Strikes: Renamed to Precise Strikes to avoid confusion with Warlord's Decisive Strike.
* Strike Like Iron: Increased to 5-20%.
* Sweeping Blades, Shifting Blades: Reduced internal cooldowns on these so they still work well with Alacrity.
* Alacrity: Removed the Damage debuff.
* Setting Moon: Bonus increased to 20%.
* Predictable Movements: Now off of global cooldown.

REAVER
* Plague Eater: Renamed Crest of Consumption, reducing incoming damage by 20% for 4 seconds, and increases Soul Feast healing by 20% for 15 seconds.
* Binding of Death, Power from the Masses: The mitigation bonuses are now always up and do not need to be triggered.
* Crest Mastery: Resist increase is now 2-6%.
* Crest of the Shadow, Crest of Entropy: Now off of global cooldown.

RIFTBLADE
* Avatar of Flame: Corrected the top rank which was dealing reduced damage.
* Burst Capacitor: Reduced to 4% damage bonus per point.

TEMPEST
* Amped: Cannot stack with Weapon Familiarity.
* Ionized Discharge: Now also affects Chain Pulse.
* Cyclonic Fury: Now increases damage by 4% and also affects Chain Pulse.
* Focused Fire: Removed from global cooldown.
* Electricity Cascade: Now has a 15 second cooldown to help smooth out Tempest rotations. Damage increase now affects all Air damage, but the amount has been reduced slightly to balance this change.
* Jolt: Reduced cooldown to 6 seconds. Fixed Jolt healing for less than intended.
* Magnified Charge: With the changes to Jolt and Electricity Cascade, Magnified Charge now increases effectiveness rather than duration.
* Storm Torrent: Fixed to grant an Attack Point every second instead of every 2.
* Delayed Blast: Fixed multiple Tempests being unable to use Delayed Blast on a single target.
* Arc: Reduced the internal cooldown on Arc so it's still viable when used with Wavelength.
* Evasive Redirection: Now off of global cooldown.

VOID KNIGHT
* Fusion of Flesh: De-complicated this somewhat - now an absorb shield that absorbs up to 75% of your max health in damage and lasts for 20 seconds.
* Unstable Void: Now a 1-hour self buff that increases outgoing damage, increases Endurance, and reduces the Void Knight's damage taken.
* Power Shield: Consumes up to 5 Pacts to reduce incoming damage by 20% for 4 seconds, and grants nearby allies a small absorb.
* Destructive Forces: Slightly reduced damage bonus.
* Rift Shield, Protective Shield, Fusion of Flesh, and Rift Reversal are all now off of global cooldown.

WARLORD
* Breaking Blow: Fixed this not taking effect if another Champion has it active.
* Decisive Strike: Fixed this not refreshing cooldowns on Piercing Thrust or Wave of Steel.
* Wave of Steel: Fixed higher ranks not dealing appropriate damage.
* Tactical Surge: Now also increases healing taken by 5%.
* Seasoned: Now also increases the heals on Recovery Posture by 10/20%.
* Ready Posture: Reduced the outgoing damage reduction on this ability to 20% from 40%.
* Down and Dirty: Now increases damage by 2-4% and decreases damage taken by 2-4%.
* Battlefield Experience: Now a 1 hour buff.
* No Permission to Die: No longer on global cooldown.


ZONES
* The four 'Saga' questlines now have completion achievements under Character > Cult Saga. These Achievements will retroactively complete if you've already done these quests.
  - Life: Saga of the Aelfwar
  - Death: Saga of the Endless
  - Water: Saga of the Abyssal
  - Fire: Saga of the Wanton Maw
* Added two new quests to lead players to Tempest Bay, given by the Torvan Hunter representatives in Cape Jule and Pelladane.
* Wood Drakes like the Timberline Drakes in City Core now require Foraging to harvest.
* Defend-Wardstone type Instant Adventures in Mathosia zones now spawn Planar Anomalies to help replenish Planar Charge.
* Qaijiri-themed Daily crafting quests now grant 120 Qaijiri notoriety.
* Fire Saga: Putting Out the Fire: Level 51+ characters will now get credit for killing the Molten Eggs.
* Onslaught: Slightly reduced the Notoriety granted from upgrading turrets and lifesprings to max rank.

CAPE JULE
* Lick Froggy, Get Dizzy quest is now repeatable daily.
* Emberlings will now attack those responsible for freeing them in the Scoria Pit.
* Fixed a bug in Cape Jule with overly large IA regions that would rarely cause players to miss contribution credit.
* Reduced the overall number of objectives for various Instant Adventures in Cape Jule.
* IA: Hulking Mutations will respawn more quickly in Agrippa Rainforest.
* IA: Back to the Ashes: Fixed an issue where players weren't getting credit when in groups of 6-9 members.
* Corrected rare spawns being much rarer than intended in this zone.
* Increased the number of Invasions that appear during Cape Jule Onslaughts - also updated some of their appearances.
* Fixed an issue with the Cliffside Vale Onslaught that was causing invaders to destroy their own beacon after summoning it!
* Corrected a bunch of Cape Jule Onslaught callouts/broadcasts.

EASTERN HOLDINGS
* Savage Terrormaws should now drop loot and grant experience.
* The quests given by Casimar and Isabella in the Tower of Dawn are now available on their Eastern Holdings counterparts if you've completed the Kingsward story quests.
* Reduced the amount of visual effects on-screen during the Law of Consequences quest.
* Child's Play: Corrected the map location for the second objective.

KINGSWARD
* Fringe Fortifications: The fallen tower objective should be easier to complete.
* Added a resurrection point to the interior of the Tower of Dawn.
* The End of Salvarola: Salvarola no longer roots his victims during combat.
* Retaking the Palace: Updated the objective text to make them more clear.

MORBAN
* Tower of the Shattered: Quest objective and marker updated so it completes properly when entering the tower.
* Guardians now respawn properly after dying in the Tower of the Shattered.
* The Fall of House Senviva achievement can now be completed by both Guardians and Defiants.

PELLADANE
* Deadly Surprise: Big Joe now gives you a box of explosives rather than having you just conjure them up from thin air.
* The kill counts for many of the Carnage quests in Pelladane have been lowered.
* The Siege of Tammark: Transport Pads have been renamed to Launch Pads to avoid confusion.
* The Art of Detection: Players can no longer make power cells appear if the station itself is not spawned.
* Army of One/Guardian Elite: The name of the mobs players fight for this quest have been changed to make them stand out more from surrounding population.
* IA: Fixed an issue that could cause players to be removed from their IA groups when completing adventures in Cirkbo Plains.
* IA: Doombringer Destruction: No longer has two map markers.
* IA: Soliton Slaughter: No longer references the wrong quest when you have a group of 10+.
* IA: The Ritual of Storms: Rescripted to resolve some lingering issues with this adventure.
* Corrected rare spawns being much rarer than intended in this zone.
* Pelladane quests now give faction with The Lycini when appropriate.
* Corrected a bunch of Pelladane Onslaught callouts/broadcasts.

SERATOS
* Brevane Energy: All chargeable quest targets should now reset correctly after being used.
* Fixed several spots where the ground was not so solid in Necropolis.
* The turrets in Mired Convoy now respect line of sight.
* The Extractor: More scripting updates to help with granting proper credit on this quest.
* The Regeneration of the Depths from the Thought Police and Battle of Wills quests will now only heal characters within the Mind of the Overseer.
* Porticulum Masters in the Hollow, The Crawl, and Darkrun Wreckage will now accurately show their bind point names.

STEPPES OF INFINITY
* Zone Event: Fortress Defense: Legion Commander Storm Giant's special abilities now do proper damage.

TEMPEST BAY
* The example Ursin mount npcs are now named Ursin and match the available colors.
* Tempest Bay Calling trainers will now allow you to reset Planar Attunement.
* Practice dummies are now more forgiving and will let you out of combat faster. The healing practice dummy no longer has full health.


DUNGEONS AND RAIDS
* Updated the movement speed of bosses to match up with the increased player run speed.

FROZEN TEMPEST
* Gangnum: Reduced damage of Chain Lightning.
* Reduced damage of Steelspark Swiftblade's Slashing Blitz.
* Zaviel has given her spheres new designations so she can tell them apart. The side effect of this is that Ascended should be able to better tell them apart also.
* Crucia:
  - Minions in the Crucia encounter no longer grant experience.
  - Fixed a bug where Assault Frames could become unkillable.
  - Increased the duration of the Tempest Elemental safezone.
  - Added more VFX to the lasers so the damage boundaries are more visible.

RISE OF THE PHOENIX
* High Priest Arakhurn: Rocks in the encounter space have had their collision restored. Don't fall into the lava!

STORM BREAKER PROTOCOL
* Robo Rumble once again works on explosive barrels.
* Telaphalon: No longer casts a ground AoE in either difficulty.

TRIUMPH OF THE DRAGON QUEEN
* Grand Falconer Zoles: Added a reset trigger to reset this encounter should Zoles end up on the roof of his fight area.

UNHALLOWED BONEFORGE
* Standard: Navigating the Necrotic Corridors should now complete upon entry.
* Expert: The Funnel Vision achievement is now more achievable.


PVP/WARFRONTS
* New Conquest Daily and Weekly quests are now available in Tempest Bay.
* Warfront Bolstering now displays which items have been overriden with stats for PvP.
* A Conquest vendor is now available in Tempest Bay.
* Random Warfronts no longer grant Storm Legion-level experience when completed between levels 10-49.
* Increased healing by 5% for levels 1-60 in PvP.
* Notoriety-granting consumables are no longer usable inside Warfronts.
* Karthan Ridge: Matches now require only 5 players per team to start. Increased notoriety granted for completing matches. Notoriety is now granted for destroying Power Sinks.


CRAFTING
* Fishing Derby quests are now broken down by Fishing skill - you should no longer receive a Fishing Derby quest for a zone your skill is too low to fish in.
* Fishing Derby reward marks are now based on your Fishing skill rather than the location you are sent to. Optional Tacklebox rewards are still zone-specific.
* Added new rewards to the Fishing Derby quests!
* Shipment recipes for Lanzan Cloth, Chiffon Cloth, and Empyrean Silk are now available on the Outfitter trainer.
* Gathering skill trainers are now located at the start of Storm Legion zones.
* Improved the Fishing starter quests and added two new ones to the line.
* Several items that required higher Salvaging skill than their craftable skill have been fixed.
* All Feasts can now be sold to merchants, if desired.
* The waters in Morban are now all set to require 270 Fishing skill.
* All ponds in The Academy in Kingsward, and in the Bogling area of City Core are now properly fishable.
* Fixed a bug that could require you to close and re-open the crafting window to use ingredients acquired while it was open.


ITEMS
* Depleted Empyreal Defender's Marker and Depleted Empyreal Tactician's Marker have their upgrade paths corrected.
* End-game armor sets now properly display their set information.
* Veteran's Experience Vials and Veteran's Prestige Vials have corrected durations on their tooltips.
* Command of the Nightwalker: Removed the erroneous second effect which is from Voice of the Undead King.
* Some random zone drops that were unsellable can now be sold.
* Escapist Ring and Quicksilver Seal should now properly display damage and duration on the item tooltip.
* Increased stats on the quest rewards from No Time to Bleed.
* Rare Brevanic Equipment Caches now award items to level 50 characters.
* Brevanic Equipment Caches now grant the proper power items to Mages between levels 50-53.
* Added a 25-count version of the Autumn Harvest Ambersap voucher.


UI/SETTINGS
* Frozen Eclipse Stone now sorts under Raid Currencies.
* Added a 'Who' option when clicking a player name in the chat window.
* An audio cue is now played when a temporary ability is added.
* Tooltips on the Stats pane will now display more detailed rating information about targets above or below your level for some stats.
* The upgradable item UI now has rarity outlines and comparison tooltips.
* Fixed a bug that could cause item stats to be improperly displayed for weapons not usable by your Calling.
* In some rare cases, characters' display of Lifetime Favor differed between the PvP window and the Achievement window - the Achievement count is correct, and the PvP window should now be synced up to match.
* Increased performance of the Projected Textures video setting. When in scenes with no projected textures you will no longer take a performance hit.
* RIFTConnect: Fixed an issue with screenshots posted to Facebook that still displayed UI even when the option to hide UI was checked.
« Last Edit: February 27, 2013, 09:23:54 PM by emeraven »
A Rose is a Storm caught in Amber

Offline emeraven

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Re: Update 2.1 - Endless Eclipse
« Reply #1 on: December 19, 2012, 02:58:04 PM »
RIFT 2.1 Hotfix #1 - 12/19/12

GENERAL
* The Fae Yule quest, 'A Frosty Free-for-All' will now grant rewards each time it's completed.
* Corrected the Fae Yule dates on the World Event UI.
* Interior rooms in Tempest Bay now grant the Rested buff and allow you to log out instantly.
* Lowered cost of Porticulum travel in Storm Legion zones.
* Fae Yule: Holiday Thievery: Now properly grants the quest items to higher level characters.
* Brevanic Portal Generator: Can no longer be used while inside an instance.
* The following items can now be used anywhere BUT inside a Warfront or Conquest: Chancel of Labors Teleport Device, Wyrmbane Spire Teleport Device, Zareph's Return Teleport Device, Guardian Distinguished Service Medal, Unseen Insignia.
* All Planar Attunement teleports can now be used anywhere BUT inside of Warfronts or Conquest.
* Dimensions: Fixed picking up Dimension items through the UI list.
* Achievement subcategories are back in their proper list order.


SOULS
* Abilities that improve Critical Hit Damage now grant the proper benefit.
* Reaver/Paladin: Reduced the shared cooldown of Shield Defense and Crest of Entropy to 1 minute to match the cooldown of the actual abilities.
* Certain healing-triggered Greater Essence effects now proc on Tactician, Bard, and Chloromancer AoE healing abilities.
* More Trinkets now work properly with Bard healing.

ARCHON
* Non-damaging Archon debuffs have had their range increased.

BARD
* Some targeted attack abilities have had their range increased.

BEASTMASTER
* Enrage: Ability description and buff tooltip should now match.

CHAMPION
* Bull Rush: Can now be used in combat.
* Blitz: Now reduces the cooldown of Bull Rush by 5 seconds, and causes it to generate an additional Attack Point.
* Mark of Exclusion: Should now work as expected.
* Fixed an issue with Slayer's Bearing, applied by Dominating Bearing. It should now correctly gain the bonus from ranks of Intense Training.

CHLOROMANCER
* Corrosive Spores: Ability description now lists the correct duration for the effect.
* Natural Awareness: No longer procced by the Torvan Scanner quest item.

DEFILER
* Feedback: Range increased to 35 meters.
* Defiler Links have become less deadly for Defiler at higher ability ranks.

DOMINATOR
* Haunting Pain: Updated VFX - it now plays only once rather than once for each DoT effect applied.
* Slightly increased the speed of the Nyx's Orb projectile.

ELEMENTALIST
* Rushing Wind and Necromancer's Reaper's Swiftness no longer stack their bonuses.

INQUISITOR
* Unequipping Qil's Inquisitor Crystal will now remove the damage bonus from currently-active Armor of Awakening.

NECROMANCER
* Reaper's Swiftness and Elementalist's Rushing Wind no longer stack their bonuses.

PARAGON
* Death Touch: Now also snares the enemy target for 8 seconds.
* Shifting Blades: Removed internal cooldown on this ability.

REAVER
* Creeping Corruption: Fixed this lasting through death.
* Binding of Devouring Darkness: Now actually provides the effects listed on the ability description.

SENTINEL
* Faith Rewarded: Can now be used by multiple Sentinels at the same time without causing issues.

SHAMAN
* Furious Assault: Damage reduction is now 15%, down from 17%.

TEMPEST
* Electricity Cascade: No longer consumes stacks of Arc.
* Electricity Blast: Multiple Tempests should now be able to use this on the same target properly.
* Enhanced Conductivity: Will no longer play a sound effect and VFX on you and the target every time you attack it.
* If the target of Delayed Blast dies, the temporarily ability 'Delayed Blast Detonator' will be removed from the Tempest.
* Arc: Removed internal cooldown on this ability.

VOID KNIGHT
* Unstable Void: The 5% reduction to non-spell damage should be correctly applied now.

WARDEN
* Oversaturation: Increased the range to 35 meters for where you can heal a target to cause damage to the enemy.
* Healing Flood: Ranks 2-11 will now work properly with Invigoration.
* Curative Waters: Now places a buff on the ally which generates an area effect cleanse instantly, and again after 3 seconds.

WARLOCK
* Conflux: Now interprets the entire stack of Haunting Pain DoT effects as one DoT for its damage calculations.
* Conflux: Now requires a valid DoT to be on the target before it can be used.


ZONES
* NPC aggro radius and assist ranges in Mathosia are now scaled relative to the level of the area (i.e., smaller radius in lower level zones).
* Storm Legion-based Instant Adventure loot caches can now drop Infinity Stones for level 60 players.

ASHORA
* The Silver Army: Corrected the damage on Sandstorm, Blizzard, and Sonic Shriek.
* Dust Devils: The djinali for this quest has had his hit points toned down.

FREEMARCH
* Adjusted general population in most areas of the zone. General thinning out of mobs, adjusting routes and population.

MORBAN
* Zone Event: Rotten March: Pets hit by Thal'Dralak's Summon Makeshift Golem ability will no longer spawn a pet each time they are summoned.

PELLADANE
* Gravity Coil: Made line of sight more forgiving when attempting to destroy the core.
* Corrected a situation where two instances of Colonel Lojacio could appear in the zone, and prevent Baron Teruran from spawning.

SERATOS
* Fixed an issue that caused Thought Police to appear on any item viewed by players on that quest.
* Kill Ten Rats: Added a map indicator for the final objective.

STEPPES OF INFINITY
* Slightly adjusted the location of The Grand Designer rare NPC so it doesn't get stuck in terrain.


DUNGEONS AND RAIDS

A HERO RISES
* Neala Sparks will now send a letter to level 60 Ascended, inviting them to visit her stall.
* Only one character is now allowed in an instance of the Chronicle.
* Adjusted the start of the Mech section with additional failsafes for characters getting stuck inside the airship on the initial teleport.

ARCHIVE OF FLESH
* You should no longer be able to get on top of the doorway in Animator Cahail's room.
* Characters will not remain in combat after slaying Vorka.

EMPYREAN CORE
* Updated several general population NPCs to have them no longer use Assassin type abilities.
* Doctor Perfidus: Reduced the starting amount of Impenetrable Shield effects for both Standard and Expert.
* Changed several mobs from Beastmaster to a less deadly soul type.

ENDLESS ECLIPSE
* Matriarch of Pestilence: Fixed the damage type of the Sudden Doom ability.
* Matriarch of Pestilence: Player corpses will now be moved to the entrance of the fight area when the encounter resets.
* Matriarch of Pestilence: Reduced healing by the Matriarch.
* Kain: Player corpses will now be moved to the entrance of the fight area when the encounter resets.
* Kain will now target himself to cast Voracious Hunger.
* Progenitor's Laboratory event: Reduced movement speed of Vigilant Beholders. Removed Volatile Compositions from the Laboratory.

EXODUS OF THE STORM QUEEN
* Expert: Valthundr: Decreased stacks of Frozen Soul applied by Frost Bound from 3 to 1.
* Added proper notoriety rewards to Expert Exodus of the Storm Queen.

FROZEN TEMPEST
* Manifest Visions will no longer use Assassin type skills.
* The zone-out portal should no longer be mostly blocked by collision.
* Crucia: Corrected an issue that could cause Ball Lightning and Target Acquired to not function properly.
* Added failsafes to catch those who might happen to jump off of railings, which teleports them to a nearby already-visited location.
* It should no longer be possible to get only one item from defeating the Kolmsasveli and Toinenveli encounter.
* Crucia: Addressed Orbital Strike sometimes being avoidable.
* Crucia: PROBABLY fixed the Infinite Storm (renamed to Storm of Failure) from going off incorrectly when people move to the second platform.

GOLEM FOUNDRY
* Expert: A blocker will now prevent access to the main room of the Foundry while a boss is in combat.
* Expert: Manslaughter: Will no longer call upon Grapplebot before using his Anti-Personnel Weapon. He'll also use the Anti-Personnel Weapon more frequently!
* Clarified the text on the Hops on Trops achievement to indicate that it requires killing C1-ON3 without anyone taking damage from the AoE portion of Caltrop Carnage.

STORM BREAKER PROTOCOL
* Baron Slagstorm: Slowed the tick rate of Chain Lightning's damage over time effect. Duration increased to 12 seconds in Expert.
* The first wave of the onslaught will complete after a set amount of time unless the teleporter has been destroyed.
* Fixed collision around the onslaught fight area.

TRIUMPH OF THE DRAGON QUEEN
* You now need to kill 15 of General Typhiria's minions to obtain the Typhiria's Angels achievement.
* General Typhiria has strengthened the power of her attacks when she enrages.

UNHALLOWED BONEFORGE
* Bruzhail: There are (probably) no more safe spots during Spectral Stampede. Only 3 waves of Centaurs appear instead of 5.
* Bruzhail: AoEs left behind by Spectral Centaurs are placed closer together bur disappear more quickly. Damage slightly reduced.


PVP/WARFRONTS
* Conquest: Increased amount of Conquest Power granted for killing players to 5.
* Conquest: Increased amount of Conquest Power granted for taking contested points to 200.
* Conquest: Updated Conquest decay rate. It now switches to less decay per hour after the initial 24 hours of not gaining Conquest Points has passed.
* Vouchers are now available to turn Freelancer's Marks of Conquest into the prior season's currency. These vouchers are soulbound and may not be traded.
* Old Conquest rewards have been removed from the vendors inside of Conquest matches - they're still available on the open world PvP reward vendors in Meridian and Sanctum.
* Conquest: Reduced hit points on NPCs and Extractors. Increased damage from mega turrets.
* Conquest: You will no longer take falling damage in Conquest.
* Stopped Mega Turrets from being so terrible and killing you after you're out of range in Conquest.
* Increased the power of Mercenary, Freelancer, and Warlord PvP gear.
* Replaced Spell Crit and Melee Crit on Karthan Ridge and Conquest upgrade trinkets with Critical Power.
* Port Scion: NPCs in level 55+ Port Scion have had their hit points reduced.
* Assassin: Reduced the damage of Jagged Strike and Serpent Strike in PvP combat.
* Bladedancer: Reduced the damage of Binary Strike and Double Strike in PvP combat.
* Marksman: Strafe: The immunity to Snare/Root/Stun no longer applies in Warfronts and Conquest.
* Marksman: Sniper Training: Reduced the damage bonus to 2-10% in PvP combat.
* Nightblade: Reduced the damage of Scourge of Darkness in PvP Combat.
* Paragon: Shifting Blades: Reduced damage in PvP combat.
* Riftstalker: Planar Boost: Damage bonus reduced to 1% per stack in PvP combat.
* Riftstalker: Rift Guard: Reduced absorption in PvP combat.
* Riftstalker: Exceptional Resilience: Reduces spell damage by 3-9% in PvP combat.
* Riftstalker: Stalker Phase: Reduced damage bonus to 10% in PvP combat.
* Tempest: Arc: Reduced damage in PvP combat.


ITEMS
* Overseer's Helm of Repulsion: Now limited to Clerics.
* Bind on Pickup item grace period added to several Expert and Raid zone items that were missing it.
* Warp of the Sliver now correctly drops from General Typhiria rather than Soul of the Storm.
* Shadesource Greater Essences that grant Attack Power or Spell Power on heal will no longer stack with each other.
* Several items with missing names have been corrected.


DIMENSIONS
* Your Orange Brevane Wall Sconces are no longer invisible!


CRAFTING
* Guardian characters can no longer pick up the Defiant version of the daily Workorder: Rune of Possibility.
* Fishing: The Brevane/Dusken Artifact Attractor now also works in Tempest Bay.
* Runebreaking: Reduced randomness in Runebreaking. If you break down a rare item, you should get at least one rare component. Same with epic!
* Made harvesting skillups more frequent.
* Grandmaster Artificer Supply Chest will now occasionally yield Treated Wooden Boards rather than Polished Metal Scraps.
* Fishing: Fishing Derby quests are working again for when you have more Fishing skill needed than the zone it takes place in.
A Rose is a Storm caught in Amber

Offline emeraven

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Re: Update 2.1 - Endless Eclipse
« Reply #2 on: January 09, 2013, 07:05:25 PM »
** Addressing the Bots **

While we were out for the holidays, there was a marked rise in both fishing and onslaught farming bots. We know that the vast majority of you are responsible, upstanding, and incredibly attractive Telaran citizens, but we do need to take a moment to remind everyone that automating play is a violation of the terms of service that will be acted upon.

As of today, we’ve already shut down a few thousand accounts over the recent rise in fishing botting, and we’ve begun removing gains from others in places of extreme bot use. A good number of these botters were brought in, as is often the case, on stolen credit cards and fraudulent Rift purchases. 

That said, some folks do innocently use keyboard-assistance software while they’re at their computer. We’ve gone out of our way to make sure that differently-abled gamers are able to use the assist software that they need.

Unfortunately, for the next week or two, until the bot situation gets back under control, use of this software may intentionally be randomly unreliable, up to causing random disconnects. We ask that you please refrain from using keyboard automation software in the meanwhile.   

For those who have no choice but to use this software due to a physical disability, we would like to make sure you’re still able to play.  Drop a ticket to our CS staff if this temporary change does prevent you from playing entirely and we’ll see what we can do to remedy the situation for you.

As for onslaught botting, that will be handled via a more creative content solution that is currently in development, in a coming hotfix.   

Once that solution is out in the wild, we’ll look into restoring standard functionality of assistance software. 

Thanks for your reports and your patience!

- The RIFT Development Team
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Offline emeraven

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Re: Update 2.1 - Endless Eclipse
« Reply #3 on: January 16, 2013, 08:17:57 PM »
RIFT 2.1 Hotfix #4 - 1/16/13

GENERAL
* You can now move while casting Nexus Infusion.
* You can now invite cross-shard players to Dimensions and Weddings!
* Notoriety merchant Runes, Pets, and Costume pieces are now Bind to Account.
* Notoriety merchant Minor Runes can be applied to Storm Legion gear as low as level 50.
* Notoriety runes from PvP merchants are now Bind to Account.
* Artifacts for the Tide Heralds set should now drop from Storm Legion water invasions.
* Fixed some wonky thunder sounds used throughout the game.


SOULS
* Beastmaster: Enrage: No longer a channeled ability, and now deals Physical damage over 10 seconds. Increases Party and Raid member damage by 5%, Critical Hit Chance by 5%, and Critical Hit Power by 10%. Increases the Primal Companion's damage by 25%, Critical Hit Chance by 25%, and Critical Hit Power by 50%. Lasts 10 seconds.
* Champion: Mark of Exclusion: Fixed a bug where this ability could be cast multiple times in a row.


ZONES
* Life Saga: The Changeling Revealed: Cealhaidh the Corruptor will no longer follow players around when they teleport during this quest.
* Onslaughts: Increased the number of Invasions and the amount of the invasion buff when up against higher player counts and upgraded turrets.
* Defiant or Guardian invasions should no longer attack Barrier Relays in Storm Legion zones.

ARDENT DOMAIN
* Ardent Domain Onslaughts should start back up properly after failing the Zone Event 'Feeding Frenzy'.
* Auditorium Carnos Instant Adventures will now wait a minimum of 30 minutes between triggering.

IRON PINE PEAKS
* The Achievement 'To the Library!' can now be completed.

MATHOSIA
* Streamlined quest flow to get new characters into Silverwood more quickly.

PELLADANE
* Onslaughts: Corrected the unintentionally long fallow time between Onslaughts in Pelladane.

TERMINUS
* Streamlined quest flow to get new characters into Freemarch more quickly.


DUNGEONS AND RAIDS
* Triumph of the Dragon Queen: Fixed a case where the Altar of Sparks could become non-interactable if a player dies while under its effect.


CONQUEST
* Conquest queuing has officially changed - although some of these effects were appearing early on Live! While you can still select a team via the Join buttons, this is now treated as a preference and not an absolute. If your requested team is currently full, while another team has room, you will now join that team rather than remaining queued. If the entire match is full, you will remain queued until a space opens.


CRAFTING
* All crafting dailies that grant Notoriety now give 400 per turn-in.
* Increased the currency cap for Master Craftsman's Marks to 500.
* Reduced NPC sale value of 'trash' fish to 1/4 of their previous value.


ITEMS
* Epic Raid drops that required both the Heart of Crucia and the Heart of Regulos now require only one heart, plus an additional component purchased in Tempest Bay from the Raid Gear Merchant.
* Epic Dungeon Vendor: Epic upgrades are now available for all Belts, Chests, and Helms from the Expert Dungeon store.
* Dropped Raid gear can now be upgraded using Empyreal Marauder's Cells. Upgraded pieces gain the raid set bonus.
* Pestilent Chain Leggings now have the correct Critical Hit Chance value.
* Screaming Blade is now properly statted for tanking.
* Empyreal Vanquisher's Dagger is now Unique-Equip to match the other paths of its upgrade tree.
* Raid-tier helmets have received a stat increase.
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Offline emeraven

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Re: Update 2.1 - Endless Eclipse
« Reply #4 on: January 30, 2013, 11:27:52 PM »
Hotfix #5 - 8:00am PST 1/23/13 [NA] - 2:00am GMT 24/1/13 [EU]
GENERAL
* All Spell and Melee Critical Hit Chance items have received an upgrade.
* Adjusted the Onslaught area damage effect so it has a smaller radius, ticks more slowly, and has longer gaps between them appearing.


QUEUING
* When in an Instant Adventure group, joining a Conquest queue will only add you and not your entire group.
* If you have queued for Conquest solo, and join a group before the queue pops, the invite will go only to you and not the entire group.
* When a Conquest group invite occurs, only people who have selected a Conquest faction will receive an invite.
* Corrected Conquest 'Join' buttons so that team preference is properly accounted for.


PVP/CONQUEST
* PvP: Silence is now affected by diminishing returns in PvP, and displays immunity status on nameplates just like Stun, Root, etc. do.
* Conquest: Sourcestone can now be carried while mounted.
* Conquest Guild quest, Destroy the Dishonored, no longer has an objective to take Extractors. If you still have an active version of this quest with this objective, you can either abandon it or petition for completion once the kill objective is complete.


SOULS

BARD
* Anthem of Glory: Fixed a bug with this ability breaking disguises granted from quests.

BEASTMASTER
* Call of Kinship: The heal over time effect now has a maximum stack size of 1 for ranks 1-7.
* Call of Kinship rank 5 now displays the proper duration increase from Hunt Master.


ZONES
* Rifts: Increased the Torvan Hunter notoriety awarded by Great Hunt Rifts.

A HERO RISES [Chronicle]
* You now levitate much longer when first entering the mech suit.

ASHORA
* Volan: Volan will now cast Mortar Storm more consistently.

EASTERN HOLDINGS
* Zone Event: On the Hunt: Fixed boss broadcasts to only display in Eastern Holdings.

SERATOS
* IA: Fixed a case of players being teleported underground in Fetid Plains adventures.


DUNGEONS AND RAIDS

EMPYREAN CORE
* The wandering population near Doctor Perfidus will stop stacking on top of each other.

FROZEN TEMPEST
* Adjusted Crucia's Infinite Storm to add a bit more time to react to it during casting.
* Increased range of the Crucia encounter mech's ability 'Static Cloud' by 5 meters.

STORM BREAKER PROTOCOL
* Drastically increased the damage of all Storm Breaker Assault Frame abilities.
* Reduced the number of onslaught waves from 2 to 1 on the final terrace.

TOWER OF THE SHATTERED
* Added achievement point value for boss-kill achievements in this dungeon.

TRIUMPH OF THE DRAGON QUEEN
* Jultharin: Fixed an issue that could cause the spark walls to not appear.


CRAFTING
* Crafting Rift lures can no longer be used at Raid tears.
* Reduced the experience payouts from 325+ skill crafting daily and weekly quests.
* Changes to Fishing loot caches:
- Fishing caches no longer drop straight cash - they now drop Artisan's Marks, new bind-on-pickup Dimension items, and recipes in certain zones (Ember Isle, Shimmersand, Stillmoor).
- Other recipes that used to come from loot caches are now available as alternate rewards for some deep-water Rare Fish turn-in quests.
- Consumables and Artifacts that used to drop from the rare fish turn-in Tackleboxes now drop from fishing loot caches.
* Fish exchange dailies no longer steal your fish if you abandon the quests.
* Feast of Vengeance: Now grants an appropriate amount of Critical Power.

RIFT 2.1 Hotfix #6 - 1/30/13

GENERAL
* Swift mounts (110% speed) and higher now all scale to your fastest purchased mount's speed. [Currently the Swift Spotted Valmera is not scaling like it should after this change.]
* The Specialty Crafting Goods vendors in Sanctum and Meridian now sell lower-tier planar dusts in exchange for the next higher tier dust.
* All Feasts now persist through death - whether you respawn, resurrect, or Soul Walk.
* Warrior PvP PA: Thunderous Leap can no longer be used in instances other than Conquest/Warfronts - such as Dungeons, Raids, Weddings, etc.
* Corrected some unreachable Artifacts and some sneaky typos!
* Fixed a bug where characters who temporarily had Storm Legion access (on a trial basis) would lose the Prestige they had gained at the end of the trial period.


PVP/WARFRONTS
* Teleporting to a Dimension from an active Warfront now applies the Ascended Disgrace debuff.
* Personal Mailboxes can no longer be summoned in Warfronts.
* Conquest: Conquest Marks are now granted to all participants for every 100 kills that occur during a match.


ZONES
* Instant Adventures for 'Complete Zone Event' will now only trigger for IA groups of 3+ players.
* Fixed the Instant Adventure ready window disappearing immediately when queuing for IA with a group.
* Completing the Chronicle 'A Hero Rises' now properly grants Eternal City Survivors notoriety.

ASHORA
* Daily: The Thirst Quencher: Added some new spawns and moved some scouts out of rocks. Lowered scout respawn time.
* Daily: Snake Charmer: Increased spawn rate of snakes, reduced their wandering distance, and moved some further away from the rocks.

ENDLESS ECLIPSE
* Goloch: Slightly increased the casting time of Baleful Smash.

FROZEN TEMPEST
* Reduced the number of Stormborn Talons to 1 in each pack prior to Crucia.
* Crucia:
  - Reduced the health of all constructs in phase 1 by 30%.
  - Reduced the number of shields on all constructs to 5 (from 10).
  - Decreased the cooldown of Dissipation Blast to 10 seconds, down from 20.
  - Players are no longer stunned when Crucia goes airborne at 60%.
  - Reduced the number of Wind Lash phases from 3 to 1.
  - The projectile that creates Storm Cannons travels much faster now, removing a situation where there are no cannons to negate Exploding Tempest.
  - Dying on the second platform no longer creates Scattered Storms.


CRAFTING
* Fishing: Fishing just got more dangerous for characters more than 20 levels below the level of the zone they're fishing in - Fisherbot is on patrol!
* Fishing: Improved the cash payout for completing Fishing Derbies. Additionally, level 50+ characters now get both Planar Attunement experience and Uncle Stan's Tacklebox as rewards.


ITEMS
* The Screaming Blade now has Deflect rather than Attack Power.
* Dimensions: The Round Flesh Rug dimension item is now scale-able.

=======================================
RIFT 2.1 Hotfix #5 - 1/23/13

GENERAL
* All Spell and Melee Critical Hit Chance items have received an upgrade.
* Adjusted the Onslaught area damage effect so it has a smaller radius, ticks more slowly, and has longer gaps between them appearing.


QUEUING
* When in an Instant Adventure group, joining a Conquest queue will only add you and not your entire group.
* If you have queued for Conquest solo, and join a group before the queue pops, the invite will go only to you and not the entire group.
* When a Conquest group invite occurs, only people who have selected a Conquest faction will receive an invite.
* Corrected Conquest 'Join' buttons so that team preference is properly accounted for.


PVP/CONQUEST
* PvP: Silence is now affected by diminishing returns in PvP, and displays immunity status on nameplates just like Stun, Root, etc. do.
* Conquest: Sourcestone can now be carried while mounted.
* Conquest Guild quest, Destroy the Dishonored, no longer has an objective to take Extractors. If you still have an active version of this quest with this objective, you can either abandon it or petition for completion once the kill objective is complete.


SOULS

BARD
* Anthem of Glory: Fixed a bug with this ability breaking disguises granted from quests.

BEASTMASTER
* Call of Kinship: The heal over time effect now has a maximum stack size of 1 for ranks 1-7.
* Call of Kinship rank 5 now displays the proper duration increase from Hunt Master.


ZONES
* Rifts: Increased the Torvan Hunter notoriety awarded by Great Hunt Rifts.

A HERO RISES [Chronicle]
* You now levitate much longer when first entering the mech suit.

ASHORA
* Volan: Volan will now cast Mortar Storm more consistently.

EASTERN HOLDINGS
* Zone Event: On the Hunt: Fixed boss broadcasts to only display in Eastern Holdings.

SERATOS
* IA: Fixed a case of players being teleported underground in Fetid Plains adventures.


DUNGEONS AND RAIDS

EMPYREAN CORE
* The wandering population near Doctor Perfidus will stop stacking on top of each other.

FROZEN TEMPEST
* Adjusted Crucia's Infinite Storm to add a bit more time to react to it during casting.
* Increased range of the Crucia encounter mech's ability 'Static Cloud' by 5 meters.

STORM BREAKER PROTOCOL
* Drastically increased the damage of all Storm Breaker Assault Frame abilities.
* Reduced the number of onslaught waves from 2 to 1 on the final terrace.

TOWER OF THE SHATTERED
* Added achievement point value for boss-kill achievements in this dungeon.

TRIUMPH OF THE DRAGON QUEEN
* Jultharin: Fixed an issue that could cause the spark walls to not appear.


CRAFTING
* Crafting Rift lures can no longer be used at Raid tears.
* Reduced the experience payouts from 325+ skill crafting daily and weekly quests.
* Changes to Fishing loot caches:
  - Fishing caches no longer drop straight cash - they now drop Artisan's Marks, new bind-on-pickup Dimension items, and recipes in certain zones (Ember Isle, Shimmersand, Stillmoor).
  - Other recipes that used to come from loot caches are now available as alternate rewards for some deep-water Rare Fish turn-in quests.
  - Consumables and Artifacts that used to drop from the rare fish turn-in Tackleboxes now drop from fishing loot caches.
* Fish exchange dailies no longer steal your fish if you abandon the quests.
* Feast of Vengeance: Now grants an appropriate amount of Critical Power.

=======================================
RIFT 2.1 Hotfix #4 - 1/16/13

GENERAL
* You can now move while casting Nexus Infusion.
* You can now invite cross-shard players to Dimensions and Weddings!
* Notoriety merchant Runes, Pets, and Costume pieces are now Bind to Account.
* Notoriety merchant Minor Runes can be applied to Storm Legion gear as low as level 50.
* Notoriety runes from PvP merchants are now Bind to Account.
* Artifacts for the Tide Heralds set should now drop from Storm Legion water invasions.
* Fixed some wonky thunder sounds used throughout the game.


SOULS
* Beastmaster: Enrage: No longer a channeled ability, and now deals Physical damage over 10 seconds. Increases Party and Raid member damage by 5%, Critical Hit Chance by 5%, and Critical Hit Power by 10%. Increases the Primal Companion's damage by 25%, Critical Hit Chance by 25%, and Critical Hit Power by 50%. Lasts 10 seconds.
* Champion: Mark of Exclusion: Fixed a bug where this ability could be cast multiple times in a row.


ZONES
* Life Saga: The Changeling Revealed: Cealhaidh the Corruptor will no longer follow players around when they teleport during this quest.
* Onslaughts: Increased the number of Invasions and the amount of the invasion buff when up against higher player counts and upgraded turrets.
* Defiant or Guardian invasions should no longer attack Barrier Relays in Storm Legion zones.

ARDENT DOMAIN
* Ardent Domain Onslaughts should start back up properly after failing the Zone Event 'Feeding Frenzy'.
* Auditorium Carnos Instant Adventures will now wait a minimum of 30 minutes between triggering.

IRON PINE PEAKS
* The Achievement 'To the Library!' can now be completed.

MATHOSIA
* Streamlined quest flow to get new characters into Silverwood more quickly.

PELLADANE
* Onslaughts: Corrected the unintentionally long fallow time between Onslaughts in Pelladane.

TERMINUS
* Streamlined quest flow to get new characters into Freemarch more quickly.


DUNGEONS AND RAIDS
* Triumph of the Dragon Queen: Fixed a case where the Altar of Sparks could become non-interactable if a player dies while under its effect.


CONQUEST
* Conquest queuing has officially changed - although some of these effects were appearing early on Live! While you can still select a team via the Join buttons, this is now treated as a preference and not an absolute. If your requested team is currently full, while another team has room, you will now join that team rather than remaining queued. If the entire match is full, you will remain queued until a space opens.


CRAFTING
* All crafting dailies that grant Notoriety now give 400 per turn-in.
* Increased the currency cap for Master Craftsman's Marks to 500.
* Reduced NPC sale value of 'trash' fish to 1/4 of their previous value.


ITEMS
* Epic Raid drops that required both the Heart of Crucia and the Heart of Regulos now require only one heart, plus an additional component purchased in Tempest Bay from the Raid Gear Merchant.
* Epic Dungeon Vendor: Epic upgrades are now available for all Belts, Chests, and Helms from the Expert Dungeon store.
* Dropped Raid gear can now be upgraded using Empyreal Marauder's Cells. Upgraded pieces gain the raid set bonus.
* Pestilent Chain Leggings now have the correct Critical Hit Chance value.
* Screaming Blade is now properly statted for tanking.
* Empyreal Vanquisher's Dagger is now Unique-Equip to match the other paths of its upgrade tree.
* Raid-tier helmets have received a stat increase.
« Last Edit: January 30, 2013, 11:31:28 PM by emeraven »
A Rose is a Storm caught in Amber

Offline emeraven

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Re: Update 2.1 - Endless Eclipse
« Reply #5 on: February 06, 2013, 11:07:56 PM »
RIFT 2.1 Hotfix #7 - 2/06/13

GENERAL
* Racial Abilities: Dwarven racial ability, Density, has been removed. Replaced with Dwarven Breakfast - Restores 8% health and mana per second over 13 seconds.
* Fixed Swift Spotted Armored Valmera Collar as well as Spectral Horse so they now scale to your highest-speed mount.
* Continued pass to correct floating or inaccessible artifact locations.
* Continued updates to improve shard stability and performance.


PLANAR ATTUNEMENT
* Swift Saddle Planar Attunements now function as expected!
* Safe Fall Planar Attunement abilities have been replaced with Planar Enhancement - increases Strength, Dexterity, Intelligence, Wisdom, and Endurance by 2.


RAIDS & DUNGEONS

FROZEN TEMPEST
* Crucia: Unstable Coolant will now only freeze the target after the initial dispel portion has worn off.
* Crucia: Will no longer target those under the "Blessing of the Storm Queen" for Lightning Rod.
* Crucia: Corrected Pulse Stream so the damage effect matches that of the graphic.


SOULS

CLERIC

DEFILER
* Blighted Greed - New Ability: Buffs your ally, causing damage taken by them to trigger the effects of your active Rage Blight or Grief Blight. Can only affect 1 ally at a time. Stacks with other Defiler Links and Blighted Greed. Cannot be cast while you have Links active.

DRUID
* Fae Dispersion: Removed from the Greater Faerie Healer and Greater Faerie Seer. Now a Soul Tree root ability at 24 points. Acts as a toggle and is not affected by global cooldown. Reduces the Greater Faerie Seer's damage dealt by 40% but causes them to effect up to 5 targets. Reduces the Greater Faerie Healer's healing done by 40%, but causes them to hit up to 5 party or raid members.
* Spirit of Upheaval and Spirit of Asphodel are no longer on global cooldown, but will share a 1.5-second cooldown.

INQUISITOR
* Scourge and Vex can now stack with each other. Damage increased on both.
* Vex: Reduced mana cost.
* Nysyr's Rebuke: Damage reduced.
* Perseverance: With points spent in Determination, Perseverance now grants immunity to Knockback, Snare, Root, and Interrupt effects.
* Spiritual Scrutiny: Now a 1-hour buff. Reduced the armor and resistance penetration it grants to 20%. Now reduces the casting time of Bolt of Judgment by 1.5 seconds.
* Pursuit of Truth: Now affects the Defiler's Bond of Pain.
* Radical Coalescence: Now also increases damage by 10% for 15 seconds.

SENTINEL
* Marked by the Light: No longer removed by logging out.

SHAMAN
* Furious Assault: Now reduces single target damage by 5% and area effect damage by 15%.
* Cold Blooded: Now increases all damage by 3-6%.
* Lightning Hammer, Frozen Wrath: Now have a 30 meter range.
* Glacial Strike: Cooldown reduced to 10 seconds.


MAGE
* Prion's Warlock Crystal: Fixed the 2-piece bonus not being removed when Contaminate expired or was turned off. Likewise for the 4-piece bonus from the Gilded Warlock Crystal.
* Prion's Warlock Crystal: Fixed the 4-piece bonus not being removed if Warlock Armor was removed.

CHLOROMANCER
* Essence Conversion: Corrected this ability improperly consuming stacks of Healing Balance.
* Adjusted healing from Lifegiving and Lifebound Veil, due to a bug fix for some healing bonuses affecting Veil twice.

ELEMENTALIST
* Ignite: Increased duration of the damage over time effect to 16 seconds.
* Volcanic Eruption, Prismatic Volley: Increased damage.
* Synergize: No longer on global cooldown.
* Summon: Greater Air Elemental: Ranks 8 and 9 no longer claim that the summoned pet is capped to a max level of 27.

HARBINGER
* Rending Slash: Damage increased. The debuff from Rending Slash now increases damage from the Mage by 3% per stack.

NECROMANCER
* Increased damage of abilities granted by Possession.
* Increased absorb values on Loyal Minion.
* Parasite: Increased the damage dealt by the spawned Parasitic Leech.
* Putrify: Can now proc off of any damage. Previously, this only procced from damaging abilities that applied Deathly Calling.
* Lich Form: Reduced the Charge consumption rate.

PYROMANCER
* Countdown: Reverted an earlier change - this can again be cast on enemies you already have Countdown active on. Can now stack up to two times.
* Fireball: Now has a base chance of 40% to proc Combust on enemies.
* Improved Combustion: Increases the chance for Fireball to proc Combust by 20-60%.
* Pyromancer's Aegis: Can now proc an additional Fireball once every 4 seconds, instead of every 5.
* Improved Flame Bolt: Now only increases Spell damage, and no longer affects melee attacks.
* Combust: Damage reduced.
* Flame Sigil, Extinguish, and Fusillade no longer consume Combust stacks. These three abilities now also share a 10 second cooldown.
* Flame Sigil: Reduced duration to 15 seconds. Flame Sigil now has a max stack size of 5.
* Fulminate: Now receives a 15% bonus for each stack of Combust on the target. Down from 25%.
* Backdraft: Will now proc Quick Thinking from the Dominator soul, if you have points spent in it.
* Procs from Pyromancer's Armor and Pyromancer's Aegis now also reduce the mana cost of Cinder Burst by 50%.

WARLOCK
* Defile: Reduced rate of Charge consumption.
* Salvage Corruption, Deathly Pall: Reduced cooldown to 5 seconds.
* Consuming Agony - New Ability: Deals Death damage. Damage is increased by 20% for each of the caster's Death-based damage over time effects on the target. 4 second casting time, 10 second cooldown. 48-point root ability.
* Expanded Contagion: Now causes Radiate Death to spread Atrophy in addition to Life Leech and Necrosis.
* Void Barrage: Will now refresh DoT effects at the start of the channel. Reduced cooldown to 20 seconds.
* Fixed a case where Salvage Corruption and Deathly Pall could be used to apply Death's Door to a target with greater than 50% health.
* Void Decimation: Now increases the damage of Void Bolt and Void Barrage by 2-10% per Death DoT on the target.
* Warlock Armor: Now has a 20% chance to proc Shared Agony, making Consuming Agony instant-cast and reducing its mana cost by 50%.


ROGUE

ASSASSIN
* Poison Mastery: Now increases weapon damage and attack power of the Rogue's poison-coated weapons, and increases the chance to apply poison by 6-30% (up from 5-25%).
* Expose Weakness: Now increases Physical damage taken from the Rogue by up to the specified damage. No longer has a limit on the number of times this can occur. The increased Physical damage taken from the Rogue now scales even more with Attack Power.
* Serrated Blades and all weapon poisons can now critically hit.
* Physical Trauma: Increases the damage of your damage over time attacks by 10-20%, up from 5-10%.
* Puncture: The damage bonus from Physical Trauma now applies to the damage over time effect of Puncture.

BLADEDANCER
* Contra Tempo: Increases the weapon damage and attack power contribution to the Rogue's offhand attacks by 7-35%, up from 5-25%.
* Twin Strike, Compound Attack: AoE radius increased to 7 meters, up from 5.

MARKSMAN
* Static Shock Munitions: Now increases damage dealt by 15%, up from 6%.
* Silver Tip Munitions: Increases damage taken from the Rogue by 5% per stack, up from 3%.
* Electrified Munitions, Static Shock Munitions: Can now critically hit.

NIGHTBLADE
* Ignited Weapons and all weapon enchantments can now critically hit.
* Ignited Weapons: Now causes the target to burn for 100-200% of your weapon damage over 4 seconds, up from 50-100%. Fixed a bug where damage was not being properly computed.
* Ebon Blades: Increases damage taken from the Rogue by 5% per stack, up from 3%.
* Weapon Flare, Fiery Chains: AoE radius increased to 7 meters, up from 5.
* Enkindle: Now increases the damage of Fiery Spike by 15-30%, up from 10-20%.
* Smoldering Blades: Fixed a bug where consuming 5 stacks of the Smoldering Blades effect was triggering the damage effect from the Warlock's Neddra's Torture.

RANGER
* Twin Shot: Damage increased.
* Concussive Blast: Now affects up to 5 targets, up from 3.
* Ace Shot: The debuff now causes the player's pet to deal 40% more damage to the target, up from 25%.


WARRIOR

BEASTMASTER
* Loyalty: Now heals the Warrior for the correct amount.
* Ties that Bind: Also reduces the cost of Beastmaster abilities by 2-6%.


CHAMPION
* Intense Training: Now increases the effect of Juggernaut’s Bearing to 1.3/1.6/2%, down from 2/3/4%.
* Juggernaut’s Bearing: Now reduces damage taken and increases damage dealt by 1% for each nearby enemy for 10s after using an Area of Effect attack. Now stacks up to 5 times.
* Deadly Strikes: All Physical attacks now ignore 2-10% of the target's armor.
* Berserker: On a successful hit, the Warrior has a 20% chance to increase Strength by 5-25% for 15 seconds, down from 7-35%.
* Savage Sweep: The bleed effect from Savage Sweep now ignores armor.
* Chains of Death: Damage increased. Can now critically hit.
* Thunderous Strike: Affected enemies now take 10-30% more AoE damage from the Warrior, up from 5-25%.
* Dominating Bearing: Now also increases damage dealt by 10%.
* Chains of Life: Corrected typo on tooltip.
* Bull Rush: Corrected the tooltip which wrongly stated that Bull Rush could not be used in combat. It can.

PALADIN
* Brutal Response: Also reduces the cost of attacks that must follow a Block by 50%.
* Balance of Power: Damage dealt now scales correctly with your Endurance.

PARAGON
* Weapon Familiarity: Now increases your attack power and weapon damage by 2-10%, up from 1-5%. Now stacks with Amped.
* Combat Precision: All non-Physical attacks now ignore 2-10% of the target's Armor.
* Open the Stream: Damage of the bleed effect has been increased.
* Analyze Weakness: Swift Strike, Reaping Harvest, Setting Moon, and Flurry now ignore 10-20% of the target's Armor, up from 7-15%.
* Precise Strikes: Increases damage of Swift Strike, Reaping Harvest, Setting Moon, and Flurry by 10-20%, up from 7-15%.
* Devoted Training: Now increases Strength by 2-10%, lowered from 3-15%.
* Flowing Strikes: Now lasts for 15 seconds, up from 6.
* Improved Flowing Strikes: Functionality changed. Now increases damage by 3-6% when Flowing Strikes is triggered.
* Strike Like Iron: Now increases damage dealt by 7-21% for 20 seconds based on the number of Attack Points consumed. Duration increased to 20 seconds.
* Sweeping Blades: Duration increased to 15 seconds.
* Shifting Blades: No longer tagged as a Spell type ability. Now causes only single target direct damage attacks to deal bonus damage. No longer works for damage over time attacks.
* Death Touch: Fixed the damage effect from Death Touch not being stackable by multiple Paragons.
* Deadly Parity: Fixed a bug where Deadly Parity is incorrectly including weapon damage in the final damage calculation.

REAVER
* Soul Feast: Now heals for a minimum of 1 health.
* Soul Sickness, Blood Fever, Necrotic Wounds, & Flesh Rot: Now tagged correctly as single target abilities, not Area of Effect. This includes when you are under the effects of "Plague Bringer". Due to this, they will no longer benefit from any bonuses to Area of Effect attacks.

RIFTBLADE
* Surging Energy: Grants a 15-30% chance that the power cost of your next builder is reduced by 25% on a successful hit, up from a 10-25% chance.
* Scald: Fixed a bug where Scald was being boosted more than expected from damage buffs. After using Icy Burst on targets affected by Fiery Burst, Scald deals damage based on 10-60% of attack power - down from 15-90%
* Burst Capacitor: Fixed Burst Capacitor increasing the damage of all Warrior abilities, instead of only Bursts and Scald. Now increases damage of Bursts and Scald by 8-40%, up from 4-20%.
* Enhanced Burst: Now increases the damage of all non-Physical attacks.
* Elemental Caress: Also increases all damage by 2-4%.
* Fiery Burst: Fixed a bug where Fiery Boost was being boosted more than expected from damage buffs. Base damage increased and cost reduced. No longer tagged as a Spell ability.
* Burst Synergy: Now increases the damage of the next 3 Burst abilities by 40%, up from 25%. Buff now lasts up to 30 seconds.
* Elemental Touch: Now deals an additional 15% of your attack power as Air damage. Can now critically hit.
* Intensify: Now also increases Critical Hit Chance by 2-6%.
* Blade of the Ascended: Now also increases all damage by 30%.
* All Burst finishers have had their cost and damage reduced. They are no longer on global cooldown by default.
* Frost Strike: Damage has been increased. Now also causes the target to take 10% more damage from your elemental strikes, up from 3%.
* Rift Strike: Damage increased, duration now 20 seconds.
* Rift Implosion: Damage increased. Fixed a bug where Rift Implosion would not enjoy the benefits of bonuses to Builders, like Surging Energy.
* Avatar of Flame: Fixed a bug causing Avatar of Flame to not deal the correct amount of damage.
* Elemental Precision: All non-Physical attacks now ignore 2-10% of the target's Resist.
* Stonespear: Functionality changed - now an interrupt with an 8 second cooldown.
* Rift Barrage: Fixed Rift Barrage benefiting from the effect of Fork when it shouldn't.
* Quick Burst: Functionality changed. Increases Attack Power and Weapon Damage contribution to Burst attacks by 40%. Power cost of Burst attacks reduced by 40%.
* Synergy: Also increases the damage of all Finishers by 5%.
* Flame Spear: Damage reduced.
* Storm Blade: Can now critically hit.
* Rift Familiarity: Increases Elemental damage by 5-10%, up from 3-6%.
* All Riftblade Spear abilities are now tagged as single-target attacks and not AoE. As such, they won't gain bonuses to general AoE attacks.

TEMPEST
* Amped: Now increases your attack power and weapon damage by 2-10%, up from 1-5%. Now stacks with Weapon Familiarity.
* Enhanced Power: Now increases the damage of all non-Physical attacks by 2-10%.
* Increased Voltage: Also increases Critical Hit Chance by 2-6%.
* Empower: Now increases the damage of all ranged attacks by 5%.
* Oscillation: Fixed Oscillation only benefiting ranged builders instead of all builders.
* Discharged Defenses: Fixed a bug where hitting with Skyfall causes the Warrior's attacks to bypass 5-10% of the target's Armor and Resist, instead of 3-6%.
* Ionized Discharge: Now also increases the damage of Blasts and Chain Pulse by 2-10%.
* Cyclonic Fury: Functionality changed. Now increases attack power and weapon damage contribution to ranged attacks by 3-9%.
* Magnified Charge: No longer increases the damage bonus on Electricity Cascade. Now properly increases the amount Jolt heals.
* Electricity Cascade: No longer causes the target to take more damage from the Warrior. Instead, increases the Warrior's damage by 5% per attack point used.
* Charged Pulse: Damage increased.
* Lightning Torrent: Now has a chance to trigger Storm Blade or any other procs on each interval. Damage reduced.
* Evasive Redirection: Corrected a tooltip bug to indicate that Evasive Redirection will last up to 12 seconds, regardless of the number of Attack Points used.
* Bioelectric Enhancement: Now increases Strength by 2-10%, down from 3-15%.
* Grounded: Functionality changed. Now deals additional 2-6% damage with ranged attacks while standing still, and increases the damage of all Tempest abilities by 2-6%.
* Stormbringer: Damage increase to Charged Pulse, Lightning Torrent, Storm Torrent, and Electricity Cascade changed to 5-15%.
* Double Pulse: Damage reduced.
* Polarization: Now increases the bonus on Enhanced Conductivity by 3-6%, down from 4-8%.
* Safe Fall: Replaced with Elude. Elude causes the Warrior to jump backwards 20 meters and removes all crowd control effects. 60 second cooldown.
* Distracting Pulse: Should now be blocked by buffs and abilities that prevent interrupts.

VOID KNIGHT
* Energy Retention: Fixed the duration bonus being greater than specified on Accord of Resilience, Accord of Shifting, and Accord of the Rift.

WARLORD
* Tactical Surge: Now lasts for 10-30 seconds, depending on Attack Points used. Increased from 5-25 seconds.
* King of the Hill: No longer knocks back the target.
* Ready Posture: Removed 20% reduction to damage dealt.
* Offensive Surge: Functionality changed. Now increases the duration of your Surges by 33-100%.
* Everything is a Weapon: Now increases attack power and weapon contribution by 25%, down from 30%.
* Arterial Strike: Fixed a bug with this granting an Attack Point when it shouldn't.


ITEMS

WARRIOR SYNERGY CRYSTALS
* Calliope's Beastmaster Crystal: The debuff from the 4 piece bonus is now triggered after using Messy Wounds.
* Calliope's Champion Crystal: The 2-piece bonus is now properly activated after using an area of effect damage attack, and not for all area of effect abilities. Will no longer increase the damage dealt by Coda of Jeopardy, Spotter's Call, and Illuminate.
* Calliope's Paragon Crystal: Now causes the target to take additional damage only from the Paragon and not all attackers.
* Calliope's Riftblade Crystal: Fixed the debuff from the 4-piece bonus not being stackable by different players. No longer increases the damage taken from Coda of Jeopardy, Spotter's Call, or Illuminate.
* Calliope’s Void Knight Crystal: The damage buff acquired from the 4 piece bonus should now be displayed when triggered.
* Calliope's Warlord Crystal: 2 piece bonus: Functionality changed - using a Warlord builder increases Strength by 120 for 30 seconds.

CONSUMABLES
* Endurance Serum: Fixed a bug where the first tier Endurance Serum is giving 50 Endurance instead of 5 Endurance.

EQUIPMENT
* Empyreal Hero’s Fortified Shield: Fixed a bug where the absorption shield triggered from this item is not absorbing damage.
* Shield of Static Wind: Now works properly.
* Some "Empowered" raid items have had their stats properly aligned with their pre-upgrade versions.
* Empyreal COnquereror's Fortified Dagger: Has been appropriately shortened to certified "Dagger" length. Its dreams of being a sword, are no more.


ZONES

ASHORA
* Majeric Tower: Razormaw should no longer be above water.
* The Thirst Quencher: Added more Scouts.
* Daily Quest - Dust Devils: You are now able to use the Cyclonic Devolver on the “Kill the Revealed Djinali” objective.

DROUGHTLANDS
* Lecu the Claw will now fight back!
* Quest - Jagged Fringe: Varu Etching has returned!


PVP/WARFRONTS
* Mercenary and Freelancer Essences now have a Unique-Family line on their tooltip - the functionality didn't change, but this should clear up why they couldn't be stacked.
*Conquest: Reduced the AFK timer down to 2 Minutes
A Rose is a Storm caught in Amber

Offline emeraven

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Re: Update 2.1 - Endless Eclipse
« Reply #6 on: February 13, 2013, 09:42:39 PM »
RIFT 2.1 Hot Fix #9 - 2/13/13

= Festival of Mariel-Taun =
* The Festival of Mariel-Taun approaches; a celebration of love in Telara!
* Telarans everywhere are being smitten by the Love Bug, a completely harmless disease resulting in such symptoms as 'butterflies in the tummy'.
* Those suffering from this joyful affliction are infectious, capable of transmitting the Love Bug to up to three additional Telarans.
* Just in time for the celebration, a new Dimension Item merchant has set up shop in Tempest Bay selling wedding-themed decor! This merchant is a permanent addition and its appearance - and items - are not limited to the duration of the Festival.

* You can remove the Love Bug effect from yourself by right-clicking the effect. While you have it, you cannot receive it again.
* After infecting 3 people with the Love Bug, you are immune to re-infection for an hour.
* The Love Bug will begin spreading among the playerbase sometime on Thursday, February 14th in local server time, initially by the use of mysterious love letters sent to a random selection of active characters. Check your in-game mail to see if you have a delivery!
* For Newsletter subscribers, also check your newsletters for a code to obtain a selection of the new Wedding-themed Dimension items!


GENERAL
* Zone Event: Ardent Domain: Feeding Frenzy: Both mini bosses and the final boss should now spawn properly. You should no longer see a state where only one mini boss appears and results in a stuck event. Also linked the map icon for protecting Isabella with the correct event objective.
From last week's multi-fixes:
* Raid warnings sent by characters you have on your ignore list are now actually ignored.


SOULS
* [Last Week] Stealth should now be deactivated if the stealthed character is hit by a damaging Tactician Torrent.
* [Last Week] Tactician: Fixed a bug where the width of all Torrents was half of what they should be. They should now be 8 meters wide.

PARAGON
* Double Jeopardy: Should now... work.

PURIFIER
* Inflame: Fixed this triggering additional proc effects like Salvation when it shouldn't.
* Fire Wall: Now tagged correctly as an AoE ability and not single target.

REAVER
* Spasm: Can now only interrupt boss abilities that were meant to be interruptible. Will not be Blocked, Parried, or Dodged.

RIFTBLADE
* Stonespear: Can now only interrupt boss abilities that were meant to be interruptible.
* Calliope's Riftblade Crystal: Fixed the 4-piece bonus effect increasing the damage of Storm Blade when it shouldn't.
 
VOID KNIGHT
* Ambient Engorgement: Fixed this not generating Pacts while you are in combat.
* Calliope's Void Knight Crystal: The effect triggered by the 4-piece bonus should now have the same duration as the Pacts. It will also not increase the damage dealt by procced effects like Storm Blade and Elemental Touch when it shouldn't. It will also no longer incorrectly boost damage of abilities like Riftblade's Storm Blade and Elemental Touch.


RAIDS

ENDLESS ECLIPSE
* Regulos: Glimpse the Abyss will cease while Regulos is channeling Death's Apotheosis... for real this time.
* Matriarch of Pestilence: Selected abilities have been adjusted based on the changes to healing Souls.

FROZEN TEMPEST
* Artifex Zaviel: Selected abilities have been adjusted based on the changes to healing Souls.


PVP/WARFRONTS
* Increased the amount of Valor provided by PvP set gear.
* Removed the additional PVP healing reductions on Chloromancer's Bloom, Essence Surge, Nature's Touch (Synthesis Target), and Void Life (Synthesis Target).
From last week's multi-fixes:
* Players who leave their raid in Conquest and then AFK are now kicked from the map after 10 seconds, similar to raid instances.
* Port Scion: Reduced the health and damage of many NPCs.


CRAFTING
* Runecrafting: Storm Legion crafted bags now Runebreak into the proper materials.


ITEMS
* Eternal Crystallized Insight is no longer available for purchase from Lepatria Freetairn.
* Relic upgrade items no longer lose any stats when upgraded.
* Old-world notoriety vendor runes are now Bind to Account.
* Quicksilver Seal and Escapist's Ring now have appropriate Hit values.
* Shroud of Ghostly Whispers: Now has deflect instead of block.
A Rose is a Storm caught in Amber

Offline emeraven

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Re: Update 2.1 - Endless Eclipse
« Reply #7 on: February 21, 2013, 12:27:06 AM »
RIFT 2.1 Hotfix #10 - 2/20/13

GENERAL
* You can now use the Ascend-a-Friend Summon Friend ability to summon between Mathosia and Storm Legion zones.
* Endless Eclipse: Matriarch of Pestilence: Reduced the duration of the Necrotic Spores effect to better match it up to the VFX.
* Golem Foundry: Expert: Corrected the notoriety rewards for dungeon completion.
* Ashora Onslaughts: Melee mobs should now properly engage Turrets and Lifesprings.
* Changed the character name length for invites to Dimensions or Weddings to give more room for @shardname cross-shard invites.


PVP
* Rewards (Experience, Favor, Prestige, coin, Notoriety, Conquest Power, and Freelancer's Marks of Conquest) are now suppressed if you spend more than a minute in the starting areas of Warfronts or Conquest. By leaving the starting area for a few moments, you will no longer incur a penalty. During the course of legitimate play, this should be a highly rare occurrence.
* Reduced the amount of Valor available on PvP set gear.
* Reduced healing received in PvP combat at level 60.


STORM LEGION REWARDS
* Notoriety rewards for Storm Legion Expert dungeons have been increased to 500 from 250.
* Instant Adventure in Steppes of Infinity now grants 200 Notoriety as a base, up from 150.
* Instant Adventure in Ashora now grants 200 Notoriety as a base amount.
* Most Storm Legion endgame Daily quests that previously granted Notoriety now give 300.
* Increased some Lycini Notoriety payouts for kills and quests.
* Storm Legion Daily quests and group Daily quests now grant additional coin rewards.
* Infinity Stone payouts have been updated for certain endgame activities.
* Daily quests that grant Infinity Stones now give 4 instead of 2.
* Onslaught Dailies that grant Infinity Stones now give 3 instead of 2.
* Instant Adventure chests are now slightly more common and can give 1-3 Infinity Stones.

=======================================
RIFT 2.1 Hotfix #9 - 2/13/13

= Festival of Mariel-Taun =
* The Festival of Mariel-Taun approaches; a celebration of love in Telara!
* Telarans everywhere are being smitten by the Love Bug, a completely harmless disease resulting in such symptoms as 'butterflies in the tummy'.
* Those suffering from this joyful affliction are infectious, capable of transmitting the Love Bug to up to three additional Telarans.
* Just in time for the celebration, a new Dimension Item merchant has set up shop in Tempest Bay selling wedding-themed decor! This merchant is a permanent addition and its appearance - and items - are not limited to the duration of the Festival.

* You can remove the Love Bug effect from yourself by right-clicking the effect. While you have it, you cannot receive it again.
* After infecting 3 people with the Love Bug, you are immune to re-infection for an hour.
* The Love Bug will begin spreading among the playerbase sometime on Thursday, February 14th in local server time, initially by the use of mysterious love letters sent to a random selection of active characters. Check your in-game mail to see if you have a delivery!
* For Newsletter subscribers, also check your newsletters for a code to obtain a selection of the new Wedding-themed Dimension items!


GENERAL
* Zone Event: Ardent Domain: Feeding Frenzy: Both mini bosses and the final boss should now spawn properly. You should no longer see a state where only one mini boss appears and results in a stuck event. Also linked the map icon for protecting Isabella with the correct event objective.
From last week's multi-fixes:
* Raid warnings sent by characters you have on your ignore list are now actually ignored.


SOULS
* [Last Week] Stealth should now be deactivated if the stealthed character is hit by a damaging Tactician Torrent.
* [Last Week] Tactician: Fixed a bug where the width of all Torrents was half of what they should be. They should now be 8 meters wide.

PARAGON
* Double Jeopardy: Should now... work.

PURIFIER
* Inflame: Fixed this triggering additional proc effects like Salvation when it shouldn't.
* Fire Wall: Now tagged correctly as an AoE ability and not single target.

REAVER
* Spasm: Can now only interrupt boss abilities that were meant to be interruptible. Will not be Blocked, Parried, or Dodged.

RIFTBLADE
* Stonespear: Can now only interrupt boss abilities that were meant to be interruptible.
* Calliope's Riftblade Crystal: Fixed the 4-piece bonus effect increasing the damage of Storm Blade when it shouldn't.
 
VOID KNIGHT
* Ambient Engorgement: Fixed this not generating Pacts while you are in combat.
* Calliope's Void Knight Crystal: The effect triggered by the 4-piece bonus should now have the same duration as the Pacts. It will also not increase the damage dealt by procced effects like Storm Blade and Elemental Touch when it shouldn't. It will also no longer incorrectly boost damage of abilities like Riftblade's Storm Blade and Elemental Touch.


RAIDS

ENDLESS ECLIPSE
* Regulos: Glimpse the Abyss will cease while Regulos is channeling Death's Apotheosis... for real this time.
* Matriarch of Pestilence: Selected abilities have been adjusted based on the changes to healing Souls.

FROZEN TEMPEST
* Artifex Zaviel: Selected abilities have been adjusted based on the changes to healing Souls.


PVP/WARFRONTS
* Increased the amount of Valor provided by PvP set gear.
* Removed the additional PVP healing reductions on Chloromancer's Bloom, Essence Surge, Nature's Touch (Synthesis Target), and Void Life (Synthesis Target).
From last week's multi-fixes:
* Players who leave their raid in Conquest and then AFK are now kicked from the map after 10 seconds, similar to raid instances.
* Port Scion: Reduced the health and damage of many NPCs.


CRAFTING
* Runecrafting: Storm Legion crafted bags now Runebreak into the proper materials.


ITEMS
* Eternal Crystallized Insight is no longer available for purchase from Lepatria Freetairn.
* Relic upgrade items no longer lose any stats when upgraded.
* Old-world notoriety vendor runes are now Bind to Account.
* Quicksilver Seal and Escapist's Ring now have appropriate Hit values.
* Shroud of Ghostly Whispers: Now has deflect instead of block.
A Rose is a Storm caught in Amber

Offline emeraven

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  • Administrator
  • Posts: 931
  • Carp Cod and Koi
Re: Update 2.1 - Endless Eclipse
« Reply #8 on: February 21, 2013, 09:34:32 PM »
RIFT 2.1 Hotfix #10 - 2/20/13

GENERAL
* You can now use the Ascend-a-Friend Summon Friend ability to summon between Mathosia and Storm Legion zones.
* Endless Eclipse: Matriarch of Pestilence: Reduced the duration of the Necrotic Spores effect to better match it up to the VFX.
* Golem Foundry: Expert: Corrected the notoriety rewards for dungeon completion.
* Ashora Onslaughts: Melee mobs should now properly engage Turrets and Lifesprings.
* Changed the character name length for invites to Dimensions or Weddings to give more room for @shardname cross-shard invites.


PVP
* Rewards (Experience, Favor, Prestige, coin, Notoriety, Conquest Power, and Freelancer's Marks of Conquest) are now suppressed if you spend more than a minute in the starting areas of Warfronts or Conquest. By leaving the starting area for a few moments, you will no longer incur a penalty. During the course of legitimate play, this should be a highly rare occurrence.
* Reduced the amount of Valor available on PvP set gear.
* Reduced healing received in PvP combat at level 60.


STORM LEGION REWARDS
* Notoriety rewards for Storm Legion Expert dungeons have been increased to 500 from 250.
* Instant Adventure in Steppes of Infinity now grants 200 Notoriety as a base, up from 150.
* Instant Adventure in Ashora now grants 200 Notoriety as a base amount.
* Most Storm Legion endgame Daily quests that previously granted Notoriety now give 300.
* Increased some Lycini Notoriety payouts for kills and quests.
* Storm Legion Daily quests and group Daily quests now grant additional coin rewards.
* Infinity Stone payouts have been updated for certain endgame activities.
* Daily quests that grant Infinity Stones now give 4 instead of 2.
* Onslaught Dailies that grant Infinity Stones now give 3 instead of 2.
* Instant Adventure chests are now slightly more common and can give 1-3 Infinity Stones.
A Rose is a Storm caught in Amber

 

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